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Hot Wheels Stunt Track Driver 2 Updated

Hot Wheels Stunt Track Driver 2

1998 video game

Hot Wheels Stunt Track Commuter
Hot Wheels Stunt Track Driver

Cover art of Hot Wheels Stunt Rails Driver

Developer(s) Semi Logic Entertainments
Lucky Chicken Games (GBC)
Publisher(s) Mattel Media
Series Hot Wheels
Platform(southward) Windows
Game Boy Color
Release Microsoft Windows
  • NA: October xv, 1998
Game Boy Color
  • NA: January 2000
  • EU: June 2000
Genre(s) Racing
Mode(s) Single-histrion

Hot Wheels Stunt Track Driver is a racing video game adult by Semi Logic Entertainments and published by Mattel Media for Microsoft Windows. Information technology is based on the Hot Wheels toy franchise, and was released on Oct 15, 1998. A Game Boy Color version, developed by Lucky Chicken Games, was released in 2000. [1]

Plot [ edit ]

The plot consists of the anonymous protagonist receiving a large sum of Hot Wheels runway, with no explanation given. He then uses the track pieces to build six unlike layouts around his firm, and races his Hot Wheels vehicles on them.

Gameplay [ edit ]

Windows version [ edit ]

Gameplay consists of racing unlike Hot Wheels cars over six different tracks located inside and outside of the aforementioned house. [2] The occupant of the house initially has tracks laid out in a living room, sleeping accommodation, attic, and sandbox. Completing certain challenges unlocks a farther two: a greenhouse, and a game room. Twelve unique cars are available, [2] with a number of them available only afterwards completing challenges. The unlike cars have varying abilities with regard to speed, traction, and maneuverability, the concluding affecting the motorcar's ability to perform stunts.

The player's car will jump through the air between sections of each race rail, during which stunts tin can be performed. Stunts are an integral role of the game, equally much every bit racing against the clock. Equally a machine jumps betwixt sections of rail, the player can make the automobile spin around any axis: barrel rolls, stop-over-terminate, or 360s, in either direction and in combination as well. Successful stunts give the car a speed and traction heave as it lands, which helps meliorate the player'due south time, signaled with a vivid graphic of lightning bolt-like effects on the wheels. Failure to land correctly after a stunt results in a crash, which does not end the race, only it costs time.

Crashes may be caused past loss of control, peculiarly on curves and inaccurate landings later on a spring (even when no stunts are attempted, cars tend to twist out of command while aloft). Crashes may as well outcome due to contact with different objects found on the tracks, including other cars; in two sequences, hazards are encountered off the rail as the car passes through the walls between two mouse-holes, and beyond a billiard table. All crashes toll fourth dimension while the car is replaced on the runway.

In that location are three distinct modes of play: Practice, where the player can race through any available runway to achieve best time; Championship, where the player must complete each rail in sequence within a certain time limit; and Custom where the player's ain rail layouts tin be constructed. [2] Golden, silvery, and bronze medals are awarded for best times on the supplied tracks. After all the main tracks are unlocked, a hidden track can be accessed.

Game Boy Color version [ edit ]

The Game Male child Color version features 5 playable cars and six household-themed race tracks. The game's vehicles are capable of performing stunts such as spins, rolls, and mid-air flips, all of which add bonus points and speed bursts. The game'due south vehicles are based on Hot Wheels toys; each one is rated differently for durability, speed, stunts, and turning. The game is played from a side-view perspective, and includes three gameplay modes: Tournament, Single Race, and Two Player. Tournament is the chief game mode, in which the player races confronting two computer-controlled vehicles across several tracks. In Tournament, the player must finish in first place to advance to the next track. A countersign is provided to the player after each rails is completed. The game's 5th vehicle is unlocked upon completion of Tournament manner. In Single Race, the player races against a time limit. Ii Player way allows two players to race against each other using the organization's Game Link Cable. [3]

Reception [ edit ]

The Game Boy Colour version was met with average reception, as GameRankings gave it 70% based on simply 2 reviews. [4]

Marc Nix of IGN , who wrote a positive review of the Game Boy Color version, said that "information technology'due south no portable Crazy Taxi , but the game is wild fun that doubles the excitement in two-thespian link-up mode". Goose egg praised the game for its "clean graphics" and "fair representations" of its Hot Wheels vehicles, although he noted the game's simplicity: "Unfortunately, there'south picayune interaction with the game as well the stunt system -- enemy cars pass right through and you lot can't bash them off the route, there are no route obstacles or ability-ups to make the game more hard, and the different tracks are essentially the same other than some differences in number of jumps and difficulty. There's a useless brake button, which would accept been much better suited for a more complex trick organization or a weapon. [...] But like the Hot Wheels toy cars that this game patterns itself later on, the plain joy of watching cars twirl and crash is a blast". Null also praised the game for including link-upward compatibility, a feature that was condign scarce in Game Boy Color games. [1]

Clayton Crooks of AllGame praised the PC version for its "fantabulous graphics and audio effects", every bit well every bit its "meticulously designed" Hot Wheels vehicles closely resembling their real-life counterparts. Crooks noted that the game would appeal to young children because of its simple gameplay, and wrote: "The music corresponds well with the style of gameplay only an selection to turn it off later the repetition sets in would accept been welcome". [five]

Sequel [ edit ]

The game was followed by a sequel, Stunt Track Commuter ii: Get'north Dirty, which is placed outside and reflects 4x4 off-route racing. It was released in 2000 and was made exclusively for Windows.

References [ edit ]

  1. ^ a b c Nix, Marc (Jan 28, 2000). "Hot Wheels Stunt Track Commuter (GBC)". IGN . Retrieved December 26, 2014.
  2. ^ a b c Marriott, Scott Alan. "Hot Wheels: Stunt Track Driver (PC) - Overview". AllGame. Archived from the original on Nov 14, 2014. Retrieved September 27, 2016.
  3. ^ Marriott, Scott Alan. "Hot Wheels: Stunt Rails Driver (GBC) - Overview". AllGame. Archived from the original on November fourteen, 2014. Retrieved September 27, 2016.
  4. ^ a b "Hot Wheels: Stunt Runway Driver for Game Boy Color". GameRankings . Retrieved December 6, 2014.
  5. ^ a b Crooks, Clayton. "Hot Wheels: Stunt Runway Driver CD-ROM (PC) - Review". AllGame . Archived from the original on November fourteen, 2014. Retrieved December 26, 2014.

External links [ edit ]

Hot Wheels Stunt Track Driver 2

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